I played all sorts of games, but the majority of time was spent on Starcraft, Diablo II, Age of Empires and Half Life's online team component.
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Once you jumped into a game, one of the first questions you might be asked (prior even to where are you were on the game's map) might be where abouts everyone was from? San Diego, Virgina, Korea, Frankfurt might all pop up and in an instant you'd see just how far ranging our online community was.
The community of online gaming was recently chronicled by the London Times, though in a different light. According to a new study quoted in the article, 1 in 10 American kids are pathologically addicted to computer games. These kids display the symptoms of addiction including lying about the number of hours spent online, using games to escape their problems, and becoming irritable and frustrated when not playing games.
The article goes on to declare 90% of the children admitted to playing at one time or another with the average for boys of 16.4 hours spent online a week. The study further connected "pathological addition to video games" with poor school marks and generally with social dysfunction.
While few people would argue that maintaining a work ethic (and some perspective) is important while indulging in any community, I tend to wonder whether many critics of online gaming and its effects on youth give the idea of community in the online gaming world much credence. Is it just wasting time playing games or is there something more at work here?
Often the amount of time kids play online is lamented by critics. While I would certainly not argue that when you start lying about the amount of time you're online or can't function in everyday life without playing games is problematic, I think it behooves us to take a step back and sperate the idea of addiction from the connection to community that it is often masked by.
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Gaming, and the community it fosters no different than this in many cases. In the end, many critics - and parents - to paraphrase Carmine Falconi of Batman Begins, "will always fear what they don't understand." But by not trying to understand the unique online community and its draw to young people, many critics are doing a serious disservice to their children and themselves. The end result can put strains on the partent and child's relationship, while at the same time disconnecting the teen from one of the few communities they still feel a connection to. Not a good thing for anyone.
2 comments:
Well said, Kurt Buddy. In fact, recent findings show that online gaming communities actually increase things like cultural awareness, communication skills, technological-savvy, multi-tasking, and, get this, dexterity. You, my friend, have been part of generation that's been bred on interactive experience.
And some experts argue that it makes us better. Online gaming improves hand-eye coordination, spatial skills and the ability to manipulate 3-D objects (helpful for architects, sculptors and engineers), and, of course, it reflects teamwork in a great new way!
A 2004 study showed that young doctors who played online games, like Socom, took to training in laparoscopic surgery (operating instruments inserted via miniscule insition and surgeons conduct operations only by seeing images on a tiny camera) faster than surgeons who were non-gamers. So, online gaming communities, um, make us all better surgeons!
Loved the quote about the fear of adults, too. I think "adults" or "Generation X" and "Baby Boomers" are a little fearful of the internet: for the most part, they use the net to view web pages, whereas our generation use the Web to communicate with friends. Really, it's a totally new and revolutionary platform for communication.
And, yes, that's a beautiful thing.
Obviously over-indulging in online gaming is a bad thing. But, hey, even eating too many carrots and running too much can have detrimental effects on our bodies, minds and souls. So, whether online gaming or eating carrots, it's always about balance.
Word.
- JCH
great comment John.
I like the wealth of evidence you've brought forward!
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